PROPAST is an old-school first-person shooter set in the brutal, bureaucratic bunkers of the GTN — a Cold War-era regime that survived the nuclear apocalypse by retreating underground and shutting the doors. Step into the boots of MO-535, an immortal engineer, and break the cogs of oppression — or become the Regime's most feared enforcer.
Suit recovered the following at 22:14. Voice flat. Operative Blackwell-07. Nineteen months adrift, if the calendar is honest. Gravity has been wrong since Tuesday. I have stopped asking which Tuesday. Every object in here weighs more than I do.
EVI-001
EVI-002
EVI-003
EVI-004
PROPAST is an old-school first-person shooter, melding fast movement and punchy weapons with a choice-driven narrative and an immersive, dystopian sciencepunk setting. You play MO-535 — a mute, immortal, bio-engineered weapon, built in a private laboratory by a disgraced surgeon and a disregarded political officer, and unleashed into a conspiracy that will shake the very foundations of the Regime. Navigate the oppressive corridors of the GTN's facility network, lead the growing rebellion of Contribution Units, or stamp out dissidents as a fearsome enforcer of the Regime — every encounter offers options, and the world reacts to who you choose to be. Sidestep the politics entirely, and side with the Pakhan — the mysterious synaptic fungus growing beneath the underground world, whose endless hunger threatens to consume regime and rebellion alike.
Launch deadly volleys of rebar with your Borelli Acoustic Levitation Device, unload hails of lead with the arsenal of the Ministry of Peace, or tap into the Pakhan's potential and become a force of nature. Combat is fast, kinetic, and unforgiving — old-school gunplay with weight, momentum, and a regime to dismantle. Every loose object in the GTN is a weapon. Every choice is logged. Every body is filed.
PROPAST draws on the narrative and gameplay inspirations of the golden age of gaming, combining them with an unmistakable aesthetic and brutal moment-to-moment combat to deliver a package any immersive-sim enthusiast will have a hard time putting down. Expect a 6-8 hour single-player campaign through the Regime's full facility network — administrative bunkers, ministerial offices, industrial labyrinths, and the deep caves nobody has officially mapped in decades.
Only one question remains - in the forgotten depths of PROP45T, what will you become?
[Day 014] I gave up on the elevator. There is a six-tonne cargo crate jammed in the shaft and the only way through it is past it. I learned today that a fire extinguisher, thrown correctly, will fold a man. The instruction manual did not cover this.
[Day 016] The objects on board outnumber me by a factor of roughly eleven thousand to one. This was a comforting statistic for the first hour. Then I remembered every single one of them is heavier than I am, and most of them are not bolted down.
[Day 018] DELTA-V holds. The simulation is honest. When I weld a panel to a doorway the doorway is welded. When the welding fails, I am the one who pays for it. There is no kindness in the math, but there is no lying in it either. I find I prefer that.
[Day 019] Six decks. I have cleared two. By any reasonable estimate that is fourteen to eighteen hours of work left, assuming I sleep. I do not intend to sleep. The ship is loud about its structural integrity. It is loud the way a dying animal is loud, and I am too tired to be polite about it.
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Last updated: 28 May 2026.
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